Hệ thốngSystems
Combat, tài nguyên, key/chest, mecha, co-op, monetization, ID và thuật ngữ.Combat, resources, key/chest, mecha, co-op, monetization, IDs, and terminology.
Trang Hệ thống gom các vòng vận hành ảnh hưởng trực tiếp đến retention và doanh thu.
The Systems page groups the operating loops that affect retention and revenue.
Kinh tếEconomy
Tài nguyên và chestResources and chests
Tài nguyên và chest là khung thưởng chính để điều tiết tiến độ và mục tiêu chơi lại.
Resources and chests pace progression and replay goals.
Mở rộngScale
ID và thuật ngữIDs and terminology
Namespace và thuật ngữ giữ game không vỡ khi thêm hero, mùa, item, map, skill.
Namespaces and terminology keep the game stable as content expands.
Chỉ số chiến đấuCombat Stats
Core Stat Schema
| stat_idstat_id | Tên hiển thịDisplay name | meaningmeaning | default_valuedefault_value | min_valuemin_value | max_valuemax_value |
|---|---|---|---|---|---|
| STAT-HP | HP | Health pool. | |||
| STAT-ATK | ATK | Attack power. | |||
| STAT-DEF | DEF | Defense. | |||
| STAT-SPD | SPD | Action speed / turn race. | |||
| STAT-MANA | Mana | Ulti charge resource. | |||
| STAT-CRIT-CHANCE | Crit Chance | Critical hit chance. | |||
| STAT-CRIT-DAMAGE | Crit Damage | Critical damage multiplier. | |||
| STAT-EVASION | Evasion | Avoid chance. | |||
| STAT-ACCURACY | Accuracy | Hit chance / anti-evasion. | |||
| STAT-CC-RESIST | CC Resist | Crowd-control resistance. | |||
| STAT-ELEMENT-RESIST | Element Resist | Element resistance bucket. |
Base Stat Template
| stat_profile_idstat_profile_id | Độ hiếmRarity | classclass | hphp | atkatk | defdef | spdspd | mana_startmana_start | mana_costmana_cost | crit_chancecrit_chance | crit_damagecrit_damage | notesnotes | Trạng tháiStatus |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| STATPROF-COMMON-ASSASSIN | Common | Assassin | EMPTY | |||||||||
| STATPROF-COMMON-FIGHTER | Common | Fighter | EMPTY | |||||||||
| STATPROF-COMMON-TANK | Common | Tank | EMPTY | |||||||||
| STATPROF-COMMON-MAGE | Common | Mage | EMPTY | |||||||||
| STATPROF-COMMON-HEALER | Common | Healer | EMPTY | |||||||||
| STATPROF-COMMON-CONTROLLER | Common | Controller | EMPTY | |||||||||
| STATPROF-COMMON-SPECIALIST | Common | Specialist | EMPTY | |||||||||
| STATPROF-MYTHICAL-S01 | Mythical | Season-specific | S01 heroes use detail spec for identity. | EMPTY | ||||||||
| STATPROF-SECRET-S01 | Secret | Season-specific | S01 Secrets use detail spec for identity. | EMPTY |
Skill Parameter Schema
| skill_param_idskill_param_id | applies_toapplies_to | meaningmeaning | valuevalue | Trạng tháiStatus |
|---|---|---|---|---|
| SKILL-MANA-COST | Shared parameter bucket | Mana required for ulti or equivalent peak trigger; owner meaning comes from Game Rule. | EMPTY | |
| SKILL-COOLDOWN | Shared parameter bucket | Cooldown after cast/action; owner meaning comes from Game Rule. | EMPTY | |
| SKILL-CAST-TIME | Shared parameter bucket | Cast time / timing window; owner meaning comes from Game Rule. | EMPTY | |
| SKILL-TARGET-RULE | Shared parameter bucket | Target selection rule; Hero target intent and Mecha target matrix remain separate. | EMPTY | |
| SKILL-RANGE | Shared parameter bucket | Range/lane scope; Hero readable range and Mecha lane/zone field remain separate. | EMPTY | |
| SKILL-AOE-SHAPE | Shared parameter bucket | Row, column, all, adjacent, cone, zone, lane, etc.; owner meaning comes from Game Rule. | EMPTY | |
| SKILL-DAMAGE-SCALING | Shared parameter bucket | Damage scaling bucket only; Hero damage and Mecha damage categories remain separate. | EMPTY | |
| SKILL-HEAL-SCALING | Shared parameter bucket | Heal/repair scaling bucket only; Hero heal and Mecha repair remain separate. | EMPTY | |
| SKILL-STATUS-APPLY | Shared parameter bucket | Status application rule; Hero status intent and Mecha payload/field status remain separate. | EMPTY |
Status Effect Parameter Table
| status_idstatus_id | categorycategory | default_durationdefault_duration | stack_rulestack_rule | tick_ruletick_rule | damage_or_heal_formuladamage_or_heal_formula | cleanse_rulecleanse_rule | resist_ruleresist_rule | notesnotes | Trạng tháiStatus |
|---|---|---|---|---|---|---|---|---|---|
| STATUS-POISON | DoT | EMPTY | |||||||
| STATUS-BLEED | DoT | EMPTY | |||||||
| STATUS-BURN | DoT | EMPTY | |||||||
| STATUS-STUN | CC | EMPTY | |||||||
| STATUS-SLOW | CC/Debuff | EMPTY | |||||||
| STATUS-ROOT | CC | EMPTY | |||||||
| STATUS-KNOCKBACK | Displace | EMPTY | |||||||
| STATUS-FEAR | CC | EMPTY | |||||||
| STATUS-CONFUSION | CC | EMPTY | |||||||
| STATUS-SILENCE | CC | EMPTY | |||||||
| STATUS-SHIELD | Buff | EMPTY | |||||||
| STATUS-TAUNT | Tank/Control | EMPTY | |||||||
| STATUS-ANTI-HEAL | Debuff | EMPTY | |||||||
| STATUS-WEAKEN | Debuff | EMPTY | |||||||
| STATUS-STEALTH | Buff | EMPTY |
Tài nguyênResources
Totals
| FieldField | ValueValue | NotesNotes |
|---|---|---|
| total_resource_cards_phase_1 | 280 | Chốt trong canon. |
| subtype_breakdown_total | Chưa chốt. | |
| key_cards_phase_1 | 30 | Card group riêng, không tính vào 280 Resource Cards. |
Data Fields
| FieldField | MeaningMeaning |
|---|---|
| resource_id | Stable unique ID. |
| name | Display name. |
| category | Evolution, Attribute, Talent, Substat, Trait, Seal, Ritual, Mecha, Currency. |
| rarity_or_tier | Common/Rare/Epic/Legendary/Mythical/Secret or tier label. |
| resource_card_count | Count inside 280 card budget. Blank until breakdown. |
| used_for | Main sink. |
| purchasable | true/false/blank. |
| price_robux | Blank if not priced. |
| drop_rate | Blank until balance. |
| exchange_rate | Blank until balance. |
| cap | Blank until balance. |
| carry_over_rule | Permanent, Convert, Reset, or blank. |
| status | CHOT, NEEDS_BALANCE, RATE_EMPTY, UNPRICED, OPEN. |
Resource Catalog
| resource_idresource_id | TênName | categorycategory | rarity_or_tierrarity_or_tier | resource_card_countresource_card_count | used_forused_for | purchasablepurchasable | price_robuxprice_robux | drop_ratedrop_rate | exchange_rateexchange_rate | capcap | carry_over_rulecarry_over_rule | Trạng tháiStatus |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| RES-EVO-STONE-COMMON | Đá Thường | Evolution | Common | Tiến hóa hero 0->5; có thể tăng level Mecha nếu được phép | Permanent | NEEDS_BALANCE | ||||||
| RES-EVO-STONE-RARE | Đá Hiếm | Evolution | Rare | Tiến hóa hero 0->5; có thể tăng level Mecha nếu được phép | true | 60-150 | Permanent | NEEDS_BALANCE | ||||
| RES-EVO-STONE-LEGENDARY | Đá Huyền Thoại | Evolution | Legendary | Tiến hóa hero 0->5; có thể tăng level Mecha nếu được phép | true | 60-150 | Permanent | NEEDS_BALANCE | ||||
| RES-ESSENCE-COMMON | Tinh Chất Thường | Attribute | Common | Cộng Attribute/stat tự do; có thể tăng stat phụ Mecha nếu được phép | Permanent | NEEDS_BALANCE | ||||||
| RES-ESSENCE-PREMIUM | Tinh Chất Cao Cấp | Attribute | Premium | Chọn stat thay vì random; có thể tăng stat phụ Mecha nếu được phép | true | 45 | Permanent | NEEDS_BALANCE | ||||
| RES-TALENT-BOOK | Sách Talent | Talent | Cộng điểm Talent | true | 30-60 | Permanent | NEEDS_BALANCE | |||||
| RES-TALENT-RESET | Đá Reset Talent | Talent | Reset cây Talent | true | 30-60 | Permanent | NEEDS_BALANCE | |||||
| RES-SUBSTAT-REROLL | Đá Điều Chỉnh | Substat | Reroll substat phụ; sink vô hạn; không pity | true | 20-35 | Permanent | NEEDS_BALANCE | |||||
| RES-SUBSTAT-LOCK | Đá Khóa Substat | Substat | Khóa substat khi reroll | true | 20-35 | Permanent | NEEDS_BALANCE | |||||
| RES-TRAIT-GEM-COMMON | Ngọc Khai Trait Thường | Trait | Common | Mở/reroll Trait đặc biệt | true | 50-80 | Permanent | NEEDS_BALANCE | ||||
| RES-TRAIT-GEM-RARE | Ngọc Khai Trait Hiếm | Trait | Rare | Mở/reroll Trait đặc biệt | true | 50-80 | Permanent | NEEDS_BALANCE | ||||
| RES-TRAIT-CHANGE | Thẻ Đổi Trait | Trait | Đổi Trait | true | 50-80 | Permanent | NEEDS_BALANCE | |||||
| RES-SEAL-FIRE | Hỏa Ấn | Seal | Fire | Craft/refine, lò luyện; Mecha hệ/module nếu được phép | false | Permanent | NEEDS_BALANCE | |||||
| RES-SEAL-WATER | Thủy Ấn | Seal | Water | Hồi vật tư, giảm tiêu hao; Mecha hệ/module nếu được phép | false | Permanent | NEEDS_BALANCE | |||||
| RES-SEAL-WOOD | Mộc Ấn | Seal | Wood | Mở đất/trại, tăng tài nguyên tái tạo; Mecha hệ/module nếu được phép | false | Permanent | NEEDS_BALANCE | |||||
| RES-SEAL-LIGHTNING | Lôi Ấn | Seal | Lightning | Reset encounter, expedition; Mecha hệ/module nếu được phép | false | Permanent | NEEDS_BALANCE | |||||
| RES-SEAL-STONE | Thạch Ấn | Seal | Stone | Bảo toàn tài sản, bảo hiểm tiến hóa; Mecha hệ/module nếu được phép | false | Permanent | NEEDS_BALANCE | |||||
| RES-SEAL-POISON | Độc Ấn | Seal | Poison/Omni | Omni-currency quy đổi ấn khác; tỷ lệ trống | false | Permanent | RATE_EMPTY | |||||
| RES-RITUAL-SEASON-MAT | Nguyên liệu nghi lễ | Ritual | Season | Điều kiện phụ Fusion Secret | false | Convert | NEEDS_BALANCE | |||||
| RES-RITUAL-SEASON-TOKEN | Token Fusion mùa | Ritual | Season | Kích hoạt công thức Fusion Secret nếu dùng | false | Convert | OPEN | |||||
| RES-MAP-CURRENCY | Currency map | Currency | Map | Map economy, chest reward, sink phụ | OPEN | |||||||
| RES-MECH-EXP | Mecha EXP / Core Data | Mecha | Level Mecha | Permanent | UNPRICED | |||||||
| RES-MECH-PART-MAT | Mecha Part Material | Mecha | Craft/nâng Mecha Part | Permanent | UNPRICED | |||||||
| RES-MECH-SOFT | Mecha Soft Currency | Mecha | Sink phụ khi nâng Mecha | Permanent | OPEN |
Ritual Resource Groups
| ritual_group_idritual_group_id | season_idseason_id | concrete_resource_idsconcrete_resource_ids | producer_nodesproducer_nodes | consumer_nodesconsumer_nodes | amount_requiredamount_required | drop_ratedrop_rate | conversion_rateconversion_rate | Trạng tháiStatus |
|---|---|---|---|---|---|---|---|---|
| RITUAL-S01 | S01 | RES-RITUAL-SEASON-MAT; RES-RITUAL-SEASON-TOKEN | CHEST-I; CHEST-II; CHEST-III; CHEST-IV | FUS-S01-01; FUS-S01-02; FUS-S01-03; FUS-S01-04 | GROUP_PLACEHOLDER |
Evolution Success
| StepStep | success_ratesuccess_rate |
|---|---|
| 0->1 | 100% |
| 1->2 | 90% |
| 2->3 | 70% |
| 3->4 | 50% |
| 4->5 | 30% |
Burn Duplicate To Seal
| Burned card rarityBurned card rarity | seal_pointsseal_points |
|---|---|
| Common | 1 |
| Rare | 3 |
| Epic | 9 |
| Legendary | 27 |
| Mythical | |
| Secret |
Carry-over Rules
| Resource groupResource group | End season behaviorEnd season behavior | conversion_targetconversion_target | conversion_rateconversion_rate | notesnotes |
|---|---|---|---|---|
| Neutral permanent resources | Keep | Đá, Tinh Chất, Talent, Substat, Trait, Ấn hệ. | ||
| Ritual resources | Convert partial | Resource chung / Độc Ấn | Không carry thẳng sang season mới. | |
| Season tokens | Convert partial | Resource chung / Độc Ấn | Nếu có. | |
| Key/Chest mùa cũ | Convert partial | Resource chung / Ấn / Độc Ấn | Chest chưa mở không tồn tại ở season mới. |
Key/Chest Resource Reference
| key_idkey_id | opensopens | reward_resource_groupreward_resource_group | drop_ratedrop_rate | sellablesellable | Trạng tháiStatus |
|---|---|---|---|---|---|
| KEY-I | Chest I | Ritual + map currency | NEEDS_BALANCE | ||
| KEY-II | Chest II | Ritual + map currency | NEEDS_BALANCE | ||
| KEY-III | Chest III | Ritual hiếm/nhiều hơn + map currency | không bán số lượng lớn | NEEDS_BALANCE | |
| KEY-IV | Chest IV | Ritual hiếm/nhiều hơn + map currency | không bán số lượng lớn | NEEDS_BALANCE |
Monetization Rules
| RuleRule | StatusStatus |
|---|---|
| Không bán trực tiếp Ấn hệ | CHOT |
| Không bán trực tiếp nguyên liệu nghi lễ Fusion số lượng lớn | CHOT |
| Không bán trực tiếp hero/Mythical/Secret | CHOT |
| Không bán Trait/Talent/Substat vượt trần farm | CHOT |
| Dual-source cho Đá, Tinh Chất, Talent, Substat, Ngọc Khai Trait | CHOT |
Key và chestKeys and Chests
Count
| FieldField | ValueValue | NotesNotes |
|---|---|---|
| key_cards_phase_1 | 30 | Card group riêng. |
| base_key_tiers | 4 | Key I-IV. |
| base_chest_tiers | 4 | Chest I-IV. |
| expansion_key_slots | 26 | Dành cho dungeon/event/chest future. |
Base Key/Chest Tiers
| key_idkey_id | key_namekey_name | tiertier | opens_chest_idopens_chest_id | chest_namechest_name | ritual_loot_groupritual_loot_group | map_currency_groupmap_currency_group | bonus_loot_groupbonus_loot_group | drop_ratedrop_rate | purchasablepurchasable | sellablesellable | carry_over_rulecarry_over_rule | Trạng tháiStatus |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| KEY-I | Key I | 1 | CHEST-I | Chest I | RITUAL-T1 | MAP-CURRENCY-T1 | Convert end season | NEEDS_BALANCE | ||||
| KEY-II | Key II | 2 | CHEST-II | Chest II | RITUAL-T2 | MAP-CURRENCY-T2 | Convert end season | NEEDS_BALANCE | ||||
| KEY-III | Key III | 3 | CHEST-III | Chest III | RITUAL-T3 | MAP-CURRENCY-T3 | no_bulk | Convert end season | NEEDS_BALANCE | |||
| KEY-IV | Key IV | 4 | CHEST-IV | Chest IV | RITUAL-T4 | MAP-CURRENCY-T4 | no_bulk | Convert end season | NEEDS_BALANCE |
Chest Loot Groups
| loot_group_idloot_group_id | chest_tierchest_tier | resource_primaryresource_primary | resource_secondaryresource_secondary | resource_bonusresource_bonus | min_rollsmin_rolls | max_rollsmax_rolls | rare_bonus_rulerare_bonus_rule | Trạng tháiStatus |
|---|---|---|---|---|---|---|---|---|
| RITUAL-T1 | 1 | RES-RITUAL-SEASON-MAT | RES-MAP-CURRENCY | NEEDS_BALANCE | ||||
| RITUAL-T2 | 2 | RES-RITUAL-SEASON-MAT | RES-MAP-CURRENCY | NEEDS_BALANCE | ||||
| RITUAL-T3 | 3 | RES-RITUAL-SEASON-MAT | RES-MAP-CURRENCY | RES-RITUAL-SEASON-TOKEN | Chest III có tỷ lệ ritual hiếm/nhiều hơn | NEEDS_BALANCE | ||
| RITUAL-T4 | 4 | RES-RITUAL-SEASON-MAT | RES-MAP-CURRENCY | RES-RITUAL-SEASON-TOKEN | Chest IV có tỷ lệ ritual hiếm/nhiều hơn | NEEDS_BALANCE |
Map Key Source References
| map_idmap_id | key_i_idkey_i_id | key_ii_idkey_ii_id | key_iii_idkey_iii_id | key_iv_idkey_iv_id | chest_spawn_rulechest_spawn_rule | Trạng tháiStatus |
|---|---|---|---|---|---|---|
| MAP-01 | KEY-I | KEY-II | KEY-III | KEY-IV | RATE_EMPTY | |
| MAP-02 | KEY-I | KEY-II | KEY-III | KEY-IV | RATE_EMPTY | |
| MAP-03 | KEY-I | KEY-II | KEY-III | KEY-IV | RATE_EMPTY | |
| MAP-04 | KEY-I | KEY-II | KEY-III | KEY-IV | RATE_EMPTY | |
| MAP-05 | KEY-I | KEY-II | KEY-III | KEY-IV | RATE_EMPTY | |
| MAP-06 | KEY-I | KEY-II | KEY-III | KEY-IV | RATE_EMPTY |
Phase 1 Key Card Slots
| key_card_slotkey_card_slot | key_idkey_id | purposepurpose | opensopens | Trạng tháiStatus |
|---|---|---|---|---|
| KEYCARD-001 | KEY-I | Base chest key | CHEST-I | ACTIVE |
| KEYCARD-002 | KEY-II | Base chest key | CHEST-II | ACTIVE |
| KEYCARD-003 | KEY-III | Base chest key | CHEST-III | ACTIVE |
| KEYCARD-004 | KEY-IV | Base chest key | CHEST-IV | ACTIVE |
| KEYCARD-005 | Future dungeon/event/chest key | PLACEHOLDER | ||
| KEYCARD-006 | Future dungeon/event/chest key | PLACEHOLDER | ||
| KEYCARD-007 | Future dungeon/event/chest key | PLACEHOLDER | ||
| KEYCARD-008 | Future dungeon/event/chest key | PLACEHOLDER | ||
| KEYCARD-009 | Future dungeon/event/chest key | PLACEHOLDER | ||
| KEYCARD-010 | Future dungeon/event/chest key | PLACEHOLDER | ||
| KEYCARD-011 | Future dungeon/event/chest key | PLACEHOLDER | ||
| KEYCARD-012 | Future dungeon/event/chest key | PLACEHOLDER | ||
| KEYCARD-013 | Future dungeon/event/chest key | PLACEHOLDER | ||
| KEYCARD-014 | Future dungeon/event/chest key | PLACEHOLDER | ||
| KEYCARD-015 | Future dungeon/event/chest key | PLACEHOLDER | ||
| KEYCARD-016 | Future dungeon/event/chest key | PLACEHOLDER | ||
| KEYCARD-017 | Future dungeon/event/chest key | PLACEHOLDER | ||
| KEYCARD-018 | Future dungeon/event/chest key | PLACEHOLDER | ||
| KEYCARD-019 | Future dungeon/event/chest key | PLACEHOLDER | ||
| KEYCARD-020 | Future dungeon/event/chest key | PLACEHOLDER | ||
| KEYCARD-021 | Future dungeon/event/chest key | PLACEHOLDER | ||
| KEYCARD-022 | Future dungeon/event/chest key | PLACEHOLDER | ||
| KEYCARD-023 | Future dungeon/event/chest key | PLACEHOLDER | ||
| KEYCARD-024 | Future dungeon/event/chest key | PLACEHOLDER | ||
| KEYCARD-025 | Future dungeon/event/chest key | PLACEHOLDER | ||
| KEYCARD-026 | Future dungeon/event/chest key | PLACEHOLDER | ||
| KEYCARD-027 | Future dungeon/event/chest key | PLACEHOLDER | ||
| KEYCARD-028 | Future dungeon/event/chest key | PLACEHOLDER | ||
| KEYCARD-029 | Future dungeon/event/chest key | PLACEHOLDER | ||
| KEYCARD-030 | Future dungeon/event/chest key | PLACEHOLDER |
MechaMecha
Mecha Resource
| resource_idresource_id | TênName | resource_scoperesource_scope | used_forused_for | sinksink | purchasablepurchasable | drop_ratedrop_rate | cost_curvecost_curve | capcap | carry_over_rulecarry_over_rule | Trạng tháiStatus |
|---|---|---|---|---|---|---|---|---|---|---|
| RES-MECH-EXP | Mecha EXP / Core Data | Mecha | Level Mecha | Mecha level | Permanent | UNPRICED | ||||
| RES-MECH-PART-MAT | Mecha Part Material | Mecha | Craft/nâng Mecha Part | Part craft/upgrade | Permanent | UNPRICED | ||||
| RES-MECH-SOFT | Mecha Soft Currency | Mecha | Sink phụ khi nâng cấp | Mecha upgrade phụ | Permanent | UNPRICED | ||||
| RES-EVO-STONE-COMMON | Đá Thường | Shared Resource | Tăng level cơ bản Mecha nếu được phép | Mecha level / hero evolve | true | Permanent | NEEDS_BALANCE | |||
| RES-EVO-STONE-RARE | Đá Hiếm | Shared Resource | Tăng level cơ bản Mecha nếu được phép | Mecha level / hero evolve | true | Permanent | NEEDS_BALANCE | |||
| RES-EVO-STONE-LEGENDARY | Đá Huyền Thoại | Shared Resource | Tăng level cơ bản Mecha nếu được phép | Mecha level / hero evolve | true | Permanent | NEEDS_BALANCE | |||
| RES-ESSENCE-COMMON | Tinh Chất Thường | Shared Resource | Stat phụ Mecha nếu được phép | Mecha stat phụ / hero attribute | Permanent | NEEDS_BALANCE | ||||
| RES-ESSENCE-PREMIUM | Tinh Chất Cao Cấp | Shared Resource | Stat phụ Mecha nếu được phép | Mecha stat phụ / hero attribute | true | Permanent | NEEDS_BALANCE | |||
| RES-SEAL-FIRE | Hỏa Ấn | Shared Resource | Đổi hệ/mở module hệ nếu được phép | Mecha hệ/module / craft/refine | false | Permanent | NEEDS_BALANCE | |||
| RES-SEAL-WATER | Thủy Ấn | Shared Resource | Đổi hệ/mở module hệ nếu được phép | Mecha hệ/module / consumable economy | false | Permanent | NEEDS_BALANCE | |||
| RES-SEAL-WOOD | Mộc Ấn | Shared Resource | Đổi hệ/mở module hệ nếu được phép | Mecha hệ/module / land/farm economy | false | Permanent | NEEDS_BALANCE | |||
| RES-SEAL-LIGHTNING | Lôi Ấn | Shared Resource | Đổi hệ/mở module hệ nếu được phép | Mecha hệ/module / reset/expedition | false | Permanent | NEEDS_BALANCE | |||
| RES-SEAL-STONE | Thạch Ấn | Shared Resource | Đổi hệ/mở module hệ nếu được phép | Mecha hệ/module / bảo hiểm tiến hóa | false | Permanent | NEEDS_BALANCE | |||
| RES-SEAL-POISON | Độc Ấn | Shared Resource | Omni seal cho Mecha nếu được phép | Omni-currency đổi ấn khác | false | Permanent | RATE_EMPTY |
Count Matrix
| FactionFaction | AttackAttack | DefenseDefense | SupportSupport | TotalTotal |
|---|---|---|---|---|
| Relic | 15 | 15 | 15 | 45 |
| Overclock | 15 | 15 | 15 | 45 |
| Total | 30 | 30 | 30 | 90 |
Count Matrix
| RarityRarity | CountCount |
|---|---|
| Rare | 5 |
| Epic | 4 |
| Legendary | 3 |
| Mythical | 2 |
| Secret | 1 |
| Total | 15 |
Data Fields
| FieldField | MeaningMeaning |
|---|---|
| mecha_id | Stable unique ID. |
| name | Display name. Blank until named. |
| faction | Relic` or `Overclock`. |
| tower_archetype | Attack`, `Defense`, `Support`. |
| primary_mechanic | Main mechanic lane. |
| rarity | Rare, Epic, Legendary, Mythical, Secret. |
| base_passive_id | Blank skill slot. |
| signature_ulti_id | Blank skill slot. Required later for Mythical/Secret. |
| visual_identity | Blank art identity. |
| status | UNASSIGNED` until designed. |
RELIC - ATTACK
| mecha_idmecha_id | TênName | factionfaction | tower_archetypetower_archetype | primary_mechanicprimary_mechanic | Độ hiếmRarity | base_passive_idbase_passive_id | signature_ulti_idsignature_ulti_id | visual_identityvisual_identity | Trạng tháiStatus |
|---|---|---|---|---|---|---|---|---|---|
| MCH-REL-ATK-R01 | Relic | Attack | Warp | Rare | UNASSIGNED | ||||
| MCH-REL-ATK-R02 | Relic | Attack | Warp | Rare | UNASSIGNED | ||||
| MCH-REL-ATK-R03 | Relic | Attack | Warp | Rare | UNASSIGNED | ||||
| MCH-REL-ATK-R04 | Relic | Attack | Warp | Rare | UNASSIGNED | ||||
| MCH-REL-ATK-R05 | Relic | Attack | Warp | Rare | UNASSIGNED | ||||
| MCH-REL-ATK-E01 | Relic | Attack | Warp | Epic | UNASSIGNED | ||||
| MCH-REL-ATK-E02 | Relic | Attack | Warp | Epic | UNASSIGNED | ||||
| MCH-REL-ATK-E03 | Relic | Attack | Warp | Epic | UNASSIGNED | ||||
| MCH-REL-ATK-E04 | Relic | Attack | Warp | Epic | UNASSIGNED | ||||
| MCH-REL-ATK-L01 | Relic | Attack | Warp | Legendary | UNASSIGNED | ||||
| MCH-REL-ATK-L02 | Relic | Attack | Warp | Legendary | UNASSIGNED | ||||
| MCH-REL-ATK-L03 | Relic | Attack | Warp | Legendary | UNASSIGNED | ||||
| MCH-REL-ATK-M01 | Relic | Attack | Warp | Mythical | UNASSIGNED | ||||
| MCH-REL-ATK-M02 | Relic | Attack | Warp | Mythical | UNASSIGNED | ||||
| MCH-REL-ATK-S01 | Relic | Attack | Warp | Secret | UNASSIGNED |
RELIC - DEFENSE
| mecha_idmecha_id | TênName | factionfaction | tower_archetypetower_archetype | primary_mechanicprimary_mechanic | Độ hiếmRarity | base_passive_idbase_passive_id | signature_ulti_idsignature_ulti_id | visual_identityvisual_identity | Trạng tháiStatus |
|---|---|---|---|---|---|---|---|---|---|
| MCH-REL-DEF-R01 | Relic | Defense | Stasis | Rare | UNASSIGNED | ||||
| MCH-REL-DEF-R02 | Relic | Defense | Stasis | Rare | UNASSIGNED | ||||
| MCH-REL-DEF-R03 | Relic | Defense | Stasis | Rare | UNASSIGNED | ||||
| MCH-REL-DEF-R04 | Relic | Defense | Stasis | Rare | UNASSIGNED | ||||
| MCH-REL-DEF-R05 | Relic | Defense | Stasis | Rare | UNASSIGNED | ||||
| MCH-REL-DEF-E01 | Relic | Defense | Stasis | Epic | UNASSIGNED | ||||
| MCH-REL-DEF-E02 | Relic | Defense | Stasis | Epic | UNASSIGNED | ||||
| MCH-REL-DEF-E03 | Relic | Defense | Stasis | Epic | UNASSIGNED | ||||
| MCH-REL-DEF-E04 | Relic | Defense | Stasis | Epic | UNASSIGNED | ||||
| MCH-REL-DEF-L01 | Relic | Defense | Stasis | Legendary | UNASSIGNED | ||||
| MCH-REL-DEF-L02 | Relic | Defense | Stasis | Legendary | UNASSIGNED | ||||
| MCH-REL-DEF-L03 | Relic | Defense | Stasis | Legendary | UNASSIGNED | ||||
| MCH-REL-DEF-M01 | Relic | Defense | Stasis | Mythical | UNASSIGNED | ||||
| MCH-REL-DEF-M02 | Relic | Defense | Stasis | Mythical | UNASSIGNED | ||||
| MCH-REL-DEF-S01 | Relic | Defense | Stasis | Secret | UNASSIGNED |
RELIC - SUPPORT
| mecha_idmecha_id | TênName | factionfaction | tower_archetypetower_archetype | primary_mechanicprimary_mechanic | Độ hiếmRarity | base_passive_idbase_passive_id | signature_ulti_idsignature_ulti_id | visual_identityvisual_identity | Trạng tháiStatus |
|---|---|---|---|---|---|---|---|---|---|
| MCH-REL-SUP-R01 | Relic | Support | Warp/Stasis | Rare | UNASSIGNED | ||||
| MCH-REL-SUP-R02 | Relic | Support | Warp/Stasis | Rare | UNASSIGNED | ||||
| MCH-REL-SUP-R03 | Relic | Support | Warp/Stasis | Rare | UNASSIGNED | ||||
| MCH-REL-SUP-R04 | Relic | Support | Warp/Stasis | Rare | UNASSIGNED | ||||
| MCH-REL-SUP-R05 | Relic | Support | Warp/Stasis | Rare | UNASSIGNED | ||||
| MCH-REL-SUP-E01 | Relic | Support | Warp/Stasis | Epic | UNASSIGNED | ||||
| MCH-REL-SUP-E02 | Relic | Support | Warp/Stasis | Epic | UNASSIGNED | ||||
| MCH-REL-SUP-E03 | Relic | Support | Warp/Stasis | Epic | UNASSIGNED | ||||
| MCH-REL-SUP-E04 | Relic | Support | Warp/Stasis | Epic | UNASSIGNED | ||||
| MCH-REL-SUP-L01 | Relic | Support | Warp/Stasis | Legendary | UNASSIGNED | ||||
| MCH-REL-SUP-L02 | Relic | Support | Warp/Stasis | Legendary | UNASSIGNED | ||||
| MCH-REL-SUP-L03 | Relic | Support | Warp/Stasis | Legendary | UNASSIGNED | ||||
| MCH-REL-SUP-M01 | Relic | Support | Warp/Stasis | Mythical | UNASSIGNED | ||||
| MCH-REL-SUP-M02 | Relic | Support | Warp/Stasis | Mythical | UNASSIGNED | ||||
| MCH-REL-SUP-S01 | Relic | Support | Warp/Stasis | Secret | UNASSIGNED |
OVERCLOCK - ATTACK
| mecha_idmecha_id | TênName | factionfaction | tower_archetypetower_archetype | primary_mechanicprimary_mechanic | Độ hiếmRarity | base_passive_idbase_passive_id | signature_ulti_idsignature_ulti_id | visual_identityvisual_identity | Trạng tháiStatus |
|---|---|---|---|---|---|---|---|---|---|
| MCH-OVC-ATK-R01 | Overclock | Attack | Overload | Rare | UNASSIGNED | ||||
| MCH-OVC-ATK-R02 | Overclock | Attack | Overload | Rare | UNASSIGNED | ||||
| MCH-OVC-ATK-R03 | Overclock | Attack | Overload | Rare | UNASSIGNED | ||||
| MCH-OVC-ATK-R04 | Overclock | Attack | Overload | Rare | UNASSIGNED | ||||
| MCH-OVC-ATK-R05 | Overclock | Attack | Overload | Rare | UNASSIGNED | ||||
| MCH-OVC-ATK-E01 | Overclock | Attack | Overload | Epic | UNASSIGNED | ||||
| MCH-OVC-ATK-E02 | Overclock | Attack | Overload | Epic | UNASSIGNED | ||||
| MCH-OVC-ATK-E03 | Overclock | Attack | Overload | Epic | UNASSIGNED | ||||
| MCH-OVC-ATK-E04 | Overclock | Attack | Overload | Epic | UNASSIGNED | ||||
| MCH-OVC-ATK-L01 | Overclock | Attack | Overload | Legendary | UNASSIGNED | ||||
| MCH-OVC-ATK-L02 | Overclock | Attack | Overload | Legendary | UNASSIGNED | ||||
| MCH-OVC-ATK-L03 | Overclock | Attack | Overload | Legendary | UNASSIGNED | ||||
| MCH-OVC-ATK-M01 | Overclock | Attack | Overload | Mythical | UNASSIGNED | ||||
| MCH-OVC-ATK-M02 | Overclock | Attack | Overload | Mythical | UNASSIGNED | ||||
| MCH-OVC-ATK-S01 | Overclock | Attack | Overload | Secret | UNASSIGNED |
OVERCLOCK - DEFENSE
| mecha_idmecha_id | TênName | factionfaction | tower_archetypetower_archetype | primary_mechanicprimary_mechanic | Độ hiếmRarity | base_passive_idbase_passive_id | signature_ulti_idsignature_ulti_id | visual_identityvisual_identity | Trạng tháiStatus |
|---|---|---|---|---|---|---|---|---|---|
| MCH-OVC-DEF-R01 | Overclock | Defense | Hack | Rare | UNASSIGNED | ||||
| MCH-OVC-DEF-R02 | Overclock | Defense | Hack | Rare | UNASSIGNED | ||||
| MCH-OVC-DEF-R03 | Overclock | Defense | Hack | Rare | UNASSIGNED | ||||
| MCH-OVC-DEF-R04 | Overclock | Defense | Hack | Rare | UNASSIGNED | ||||
| MCH-OVC-DEF-R05 | Overclock | Defense | Hack | Rare | UNASSIGNED | ||||
| MCH-OVC-DEF-E01 | Overclock | Defense | Hack | Epic | UNASSIGNED | ||||
| MCH-OVC-DEF-E02 | Overclock | Defense | Hack | Epic | UNASSIGNED | ||||
| MCH-OVC-DEF-E03 | Overclock | Defense | Hack | Epic | UNASSIGNED | ||||
| MCH-OVC-DEF-E04 | Overclock | Defense | Hack | Epic | UNASSIGNED | ||||
| MCH-OVC-DEF-L01 | Overclock | Defense | Hack | Legendary | UNASSIGNED | ||||
| MCH-OVC-DEF-L02 | Overclock | Defense | Hack | Legendary | UNASSIGNED | ||||
| MCH-OVC-DEF-L03 | Overclock | Defense | Hack | Legendary | UNASSIGNED | ||||
| MCH-OVC-DEF-M01 | Overclock | Defense | Hack | Mythical | UNASSIGNED | ||||
| MCH-OVC-DEF-M02 | Overclock | Defense | Hack | Mythical | UNASSIGNED | ||||
| MCH-OVC-DEF-S01 | Overclock | Defense | Hack | Secret | UNASSIGNED |
OVERCLOCK - SUPPORT
| mecha_idmecha_id | TênName | factionfaction | tower_archetypetower_archetype | primary_mechanicprimary_mechanic | Độ hiếmRarity | base_passive_idbase_passive_id | signature_ulti_idsignature_ulti_id | visual_identityvisual_identity | Trạng tháiStatus |
|---|---|---|---|---|---|---|---|---|---|
| MCH-OVC-SUP-R01 | Overclock | Support | Hack/Overload | Rare | UNASSIGNED | ||||
| MCH-OVC-SUP-R02 | Overclock | Support | Hack/Overload | Rare | UNASSIGNED | ||||
| MCH-OVC-SUP-R03 | Overclock | Support | Hack/Overload | Rare | UNASSIGNED | ||||
| MCH-OVC-SUP-R04 | Overclock | Support | Hack/Overload | Rare | UNASSIGNED | ||||
| MCH-OVC-SUP-R05 | Overclock | Support | Hack/Overload | Rare | UNASSIGNED | ||||
| MCH-OVC-SUP-E01 | Overclock | Support | Hack/Overload | Epic | UNASSIGNED | ||||
| MCH-OVC-SUP-E02 | Overclock | Support | Hack/Overload | Epic | UNASSIGNED | ||||
| MCH-OVC-SUP-E03 | Overclock | Support | Hack/Overload | Epic | UNASSIGNED | ||||
| MCH-OVC-SUP-E04 | Overclock | Support | Hack/Overload | Epic | UNASSIGNED | ||||
| MCH-OVC-SUP-L01 | Overclock | Support | Hack/Overload | Legendary | UNASSIGNED | ||||
| MCH-OVC-SUP-L02 | Overclock | Support | Hack/Overload | Legendary | UNASSIGNED | ||||
| MCH-OVC-SUP-L03 | Overclock | Support | Hack/Overload | Legendary | UNASSIGNED | ||||
| MCH-OVC-SUP-M01 | Overclock | Support | Hack/Overload | Mythical | UNASSIGNED | ||||
| MCH-OVC-SUP-M02 | Overclock | Support | Hack/Overload | Mythical | UNASSIGNED | ||||
| MCH-OVC-SUP-S01 | Overclock | Support | Hack/Overload | Secret | UNASSIGNED |
Linh kiện MechaMecha Parts
Count Matrix
| FactionFaction | Attack PartsAttack Parts | Defense PartsDefense Parts | Support PartsSupport Parts | TotalTotal |
|---|---|---|---|---|
| Relic | 10 | 10 | 10 | 30 |
| Overclock | 10 | 10 | 10 | 30 |
| Total | 20 | 20 | 20 | 60 |
Count Matrix
| RarityRarity | CountCount |
|---|---|
| Rare | 4 |
| Epic | 3 |
| Legendary | 2 |
| Mythical | 1 |
| Secret | 0 |
| Total | 10 |
Count Matrix
| Slot TypeSlot Type | CountCount |
|---|---|
| WEAPON_PART | 4 |
| SUPPORT_PART | 3 |
| AI_CHIP | 3 |
| Total | 10 |
Data Fields
| FieldField | MeaningMeaning |
|---|---|
| part_id | Stable unique ID. |
| name | Display name. Blank until named. |
| faction | Relic` or `Overclock`. |
| target_archetype | Attack, Defense, Support. |
| slot_type | WEAPON_PART, SUPPORT_PART, AI_CHIP. |
| mechanic | Main mechanic lane. |
| rarity | Rare, Epic, Legendary, Mythical. |
| stat_mod_1 | Blank stat slot. |
| stat_mod_2 | Blank stat slot. |
| passive_mod | Blank behavior mod slot. |
| ulti_param_mod | Blank parameter mod slot. |
| status | UNASSIGNED` until designed. |
RELIC - ATTACK PARTS
| part_idpart_id | TênName | factionfaction | target_archetypetarget_archetype | slot_typeslot_type | mechanicmechanic | Độ hiếmRarity | stat_mod_1stat_mod_1 | stat_mod_2stat_mod_2 | passive_modpassive_mod | ulti_param_modulti_param_mod | Trạng tháiStatus |
|---|---|---|---|---|---|---|---|---|---|---|---|
| MPT-REL-ATK-WPN-R01 | Relic | Attack | WEAPON_PART | Warp | Rare | UNASSIGNED | |||||
| MPT-REL-ATK-WPN-R02 | Relic | Attack | WEAPON_PART | Warp | Rare | UNASSIGNED | |||||
| MPT-REL-ATK-SUP-R01 | Relic | Attack | SUPPORT_PART | Warp | Rare | UNASSIGNED | |||||
| MPT-REL-ATK-AI-R01 | Relic | Attack | AI_CHIP | Warp | Rare | UNASSIGNED | |||||
| MPT-REL-ATK-WPN-E01 | Relic | Attack | WEAPON_PART | Warp | Epic | UNASSIGNED | |||||
| MPT-REL-ATK-SUP-E01 | Relic | Attack | SUPPORT_PART | Warp | Epic | UNASSIGNED | |||||
| MPT-REL-ATK-AI-E01 | Relic | Attack | AI_CHIP | Warp | Epic | UNASSIGNED | |||||
| MPT-REL-ATK-WPN-L01 | Relic | Attack | WEAPON_PART | Warp | Legendary | UNASSIGNED | |||||
| MPT-REL-ATK-SUP-L01 | Relic | Attack | SUPPORT_PART | Warp | Legendary | UNASSIGNED | |||||
| MPT-REL-ATK-AI-M01 | Relic | Attack | AI_CHIP | Warp | Mythical | UNASSIGNED |
RELIC - DEFENSE PARTS
| part_idpart_id | TênName | factionfaction | target_archetypetarget_archetype | slot_typeslot_type | mechanicmechanic | Độ hiếmRarity | stat_mod_1stat_mod_1 | stat_mod_2stat_mod_2 | passive_modpassive_mod | ulti_param_modulti_param_mod | Trạng tháiStatus |
|---|---|---|---|---|---|---|---|---|---|---|---|
| MPT-REL-DEF-WPN-R01 | Relic | Defense | WEAPON_PART | Stasis | Rare | UNASSIGNED | |||||
| MPT-REL-DEF-WPN-R02 | Relic | Defense | WEAPON_PART | Stasis | Rare | UNASSIGNED | |||||
| MPT-REL-DEF-SUP-R01 | Relic | Defense | SUPPORT_PART | Stasis | Rare | UNASSIGNED | |||||
| MPT-REL-DEF-AI-R01 | Relic | Defense | AI_CHIP | Stasis | Rare | UNASSIGNED | |||||
| MPT-REL-DEF-WPN-E01 | Relic | Defense | WEAPON_PART | Stasis | Epic | UNASSIGNED | |||||
| MPT-REL-DEF-SUP-E01 | Relic | Defense | SUPPORT_PART | Stasis | Epic | UNASSIGNED | |||||
| MPT-REL-DEF-AI-E01 | Relic | Defense | AI_CHIP | Stasis | Epic | UNASSIGNED | |||||
| MPT-REL-DEF-WPN-L01 | Relic | Defense | WEAPON_PART | Stasis | Legendary | UNASSIGNED | |||||
| MPT-REL-DEF-SUP-L01 | Relic | Defense | SUPPORT_PART | Stasis | Legendary | UNASSIGNED | |||||
| MPT-REL-DEF-AI-M01 | Relic | Defense | AI_CHIP | Stasis | Mythical | UNASSIGNED |
RELIC - SUPPORT PARTS
| part_idpart_id | TênName | factionfaction | target_archetypetarget_archetype | slot_typeslot_type | mechanicmechanic | Độ hiếmRarity | stat_mod_1stat_mod_1 | stat_mod_2stat_mod_2 | passive_modpassive_mod | ulti_param_modulti_param_mod | Trạng tháiStatus |
|---|---|---|---|---|---|---|---|---|---|---|---|
| MPT-REL-SUP-WPN-R01 | Relic | Support | WEAPON_PART | Warp/Stasis | Rare | UNASSIGNED | |||||
| MPT-REL-SUP-WPN-R02 | Relic | Support | WEAPON_PART | Warp/Stasis | Rare | UNASSIGNED | |||||
| MPT-REL-SUP-SUP-R01 | Relic | Support | SUPPORT_PART | Warp/Stasis | Rare | UNASSIGNED | |||||
| MPT-REL-SUP-AI-R01 | Relic | Support | AI_CHIP | Warp/Stasis | Rare | UNASSIGNED | |||||
| MPT-REL-SUP-WPN-E01 | Relic | Support | WEAPON_PART | Warp/Stasis | Epic | UNASSIGNED | |||||
| MPT-REL-SUP-SUP-E01 | Relic | Support | SUPPORT_PART | Warp/Stasis | Epic | UNASSIGNED | |||||
| MPT-REL-SUP-AI-E01 | Relic | Support | AI_CHIP | Warp/Stasis | Epic | UNASSIGNED | |||||
| MPT-REL-SUP-WPN-L01 | Relic | Support | WEAPON_PART | Warp/Stasis | Legendary | UNASSIGNED | |||||
| MPT-REL-SUP-SUP-L01 | Relic | Support | SUPPORT_PART | Warp/Stasis | Legendary | UNASSIGNED | |||||
| MPT-REL-SUP-AI-M01 | Relic | Support | AI_CHIP | Warp/Stasis | Mythical | UNASSIGNED |
OVERCLOCK - ATTACK PARTS
| part_idpart_id | TênName | factionfaction | target_archetypetarget_archetype | slot_typeslot_type | mechanicmechanic | Độ hiếmRarity | stat_mod_1stat_mod_1 | stat_mod_2stat_mod_2 | passive_modpassive_mod | ulti_param_modulti_param_mod | Trạng tháiStatus |
|---|---|---|---|---|---|---|---|---|---|---|---|
| MPT-OVC-ATK-WPN-R01 | Overclock | Attack | WEAPON_PART | Overload | Rare | UNASSIGNED | |||||
| MPT-OVC-ATK-WPN-R02 | Overclock | Attack | WEAPON_PART | Overload | Rare | UNASSIGNED | |||||
| MPT-OVC-ATK-SUP-R01 | Overclock | Attack | SUPPORT_PART | Overload | Rare | UNASSIGNED | |||||
| MPT-OVC-ATK-AI-R01 | Overclock | Attack | AI_CHIP | Overload | Rare | UNASSIGNED | |||||
| MPT-OVC-ATK-WPN-E01 | Overclock | Attack | WEAPON_PART | Overload | Epic | UNASSIGNED | |||||
| MPT-OVC-ATK-SUP-E01 | Overclock | Attack | SUPPORT_PART | Overload | Epic | UNASSIGNED | |||||
| MPT-OVC-ATK-AI-E01 | Overclock | Attack | AI_CHIP | Overload | Epic | UNASSIGNED | |||||
| MPT-OVC-ATK-WPN-L01 | Overclock | Attack | WEAPON_PART | Overload | Legendary | UNASSIGNED | |||||
| MPT-OVC-ATK-SUP-L01 | Overclock | Attack | SUPPORT_PART | Overload | Legendary | UNASSIGNED | |||||
| MPT-OVC-ATK-AI-M01 | Overclock | Attack | AI_CHIP | Overload | Mythical | UNASSIGNED |
OVERCLOCK - DEFENSE PARTS
| part_idpart_id | TênName | factionfaction | target_archetypetarget_archetype | slot_typeslot_type | mechanicmechanic | Độ hiếmRarity | stat_mod_1stat_mod_1 | stat_mod_2stat_mod_2 | passive_modpassive_mod | ulti_param_modulti_param_mod | Trạng tháiStatus |
|---|---|---|---|---|---|---|---|---|---|---|---|
| MPT-OVC-DEF-WPN-R01 | Overclock | Defense | WEAPON_PART | Hack | Rare | UNASSIGNED | |||||
| MPT-OVC-DEF-WPN-R02 | Overclock | Defense | WEAPON_PART | Hack | Rare | UNASSIGNED | |||||
| MPT-OVC-DEF-SUP-R01 | Overclock | Defense | SUPPORT_PART | Hack | Rare | UNASSIGNED | |||||
| MPT-OVC-DEF-AI-R01 | Overclock | Defense | AI_CHIP | Hack | Rare | UNASSIGNED | |||||
| MPT-OVC-DEF-WPN-E01 | Overclock | Defense | WEAPON_PART | Hack | Epic | UNASSIGNED | |||||
| MPT-OVC-DEF-SUP-E01 | Overclock | Defense | SUPPORT_PART | Hack | Epic | UNASSIGNED | |||||
| MPT-OVC-DEF-AI-E01 | Overclock | Defense | AI_CHIP | Hack | Epic | UNASSIGNED | |||||
| MPT-OVC-DEF-WPN-L01 | Overclock | Defense | WEAPON_PART | Hack | Legendary | UNASSIGNED | |||||
| MPT-OVC-DEF-SUP-L01 | Overclock | Defense | SUPPORT_PART | Hack | Legendary | UNASSIGNED | |||||
| MPT-OVC-DEF-AI-M01 | Overclock | Defense | AI_CHIP | Hack | Mythical | UNASSIGNED |
OVERCLOCK - SUPPORT PARTS
| part_idpart_id | TênName | factionfaction | target_archetypetarget_archetype | slot_typeslot_type | mechanicmechanic | Độ hiếmRarity | stat_mod_1stat_mod_1 | stat_mod_2stat_mod_2 | passive_modpassive_mod | ulti_param_modulti_param_mod | Trạng tháiStatus |
|---|---|---|---|---|---|---|---|---|---|---|---|
| MPT-OVC-SUP-WPN-R01 | Overclock | Support | WEAPON_PART | Hack/Overload | Rare | UNASSIGNED | |||||
| MPT-OVC-SUP-WPN-R02 | Overclock | Support | WEAPON_PART | Hack/Overload | Rare | UNASSIGNED | |||||
| MPT-OVC-SUP-SUP-R01 | Overclock | Support | SUPPORT_PART | Hack/Overload | Rare | UNASSIGNED | |||||
| MPT-OVC-SUP-AI-R01 | Overclock | Support | AI_CHIP | Hack/Overload | Rare | UNASSIGNED | |||||
| MPT-OVC-SUP-WPN-E01 | Overclock | Support | WEAPON_PART | Hack/Overload | Epic | UNASSIGNED | |||||
| MPT-OVC-SUP-SUP-E01 | Overclock | Support | SUPPORT_PART | Hack/Overload | Epic | UNASSIGNED | |||||
| MPT-OVC-SUP-AI-E01 | Overclock | Support | AI_CHIP | Hack/Overload | Epic | UNASSIGNED | |||||
| MPT-OVC-SUP-WPN-L01 | Overclock | Support | WEAPON_PART | Hack/Overload | Legendary | UNASSIGNED | |||||
| MPT-OVC-SUP-SUP-L01 | Overclock | Support | SUPPORT_PART | Hack/Overload | Legendary | UNASSIGNED | |||||
| MPT-OVC-SUP-AI-M01 | Overclock | Support | AI_CHIP | Hack/Overload | Mythical | UNASSIGNED |
Co-op PvECo-op PvE
Co-op Mode Registry
| mode_idmode_id | mode_namemode_name | player_count_minplayer_count_min | player_count_maxplayer_count_max | lane_countlane_count | matchmaking_rulematchmaking_rule | unlock_conditionunlock_condition | Trạng tháiStatus |
|---|---|---|---|---|---|---|---|
| COOP-MULTI-LANE-PVE | Multi-lane PvE | EMPTY |
Lane Rules
| lane_rule_idlane_rule_id | mode_idmode_id | player_to_lane_ruleplayer_to_lane_rule | shared_objective_ruleshared_objective_rule | fail_conditionfail_condition | revive_rulerevive_rule | assist_ruleassist_rule | Trạng tháiStatus |
|---|---|---|---|---|---|---|---|
| LANE-COOP-001 | COOP-MULTI-LANE-PVE | EMPTY |
Reward Rules
| reward_rule_idreward_rule_id | mode_idmode_id | base_reward_poolbase_reward_pool | contribution_checkcontribution_check | anti_afk_ruleanti_afk_rule | leech_preventionleech_prevention | bonus_rulebonus_rule | capcap | Trạng tháiStatus |
|---|---|---|---|---|---|---|---|---|
| REWARD-COOP-001 | COOP-MULTI-LANE-PVE | EMPTY |
Scaling Rules
| scaling_rule_idscaling_rule_id | mode_idmode_id | enemy_hp_scaleenemy_hp_scale | enemy_atk_scaleenemy_atk_scale | objective_scaleobjective_scale | player_power_normalizationplayer_power_normalization | Trạng tháiStatus |
|---|---|---|---|---|---|---|
| SCALE-COOP-001 | COOP-MULTI-LANE-PVE | EMPTY |
Mô hình doanh thuMonetization
Product Fields
| FieldField | MeaningMeaning |
|---|---|
| product_id | Stable product ID. |
| product_type | GamePass / DevProduct / Cosmetic / Bundle / QoL. |
| target_system | Resource, Key, Preset, Mecha, Cosmetic, Progression. |
| grants | What player receives. |
| price_robux | Blank until store design. |
| purchase_limit | Blank until policy. |
| daily_weekly_cap | Blank until balance. |
| pvp_power_impact | none / indirect / blocked. |
| allowed_rule | Canon monetization guardrail. |
| status | PLACEHOLDER / NEEDS_PRICE / BLOCKED / ACTIVE. |
Product Registry
| product_idproduct_id | product_typeproduct_type | target_systemtarget_system | grantsgrants | price_robuxprice_robux | purchase_limitpurchase_limit | daily_weekly_capdaily_weekly_cap | pvp_power_impactpvp_power_impact | allowed_ruleallowed_rule | Trạng tháiStatus |
|---|---|---|---|---|---|---|---|---|---|
| PASS-TEAM-PRESET-PLUS-1 | GamePass | Team Preset | Team Preset +1 | none | Does not add combat unit. | NEEDS_PRICE | |||
| PASS-MECHA-PRESET-PLUS-1 | GamePass | Mecha Preset | Mecha Preset +1 | none | Does not increase 3 Mecha combat cap. | NEEDS_PRICE | |||
| DEV-RES-EVO-STONE-RARE | DevProduct | Resource | RES-EVO-STONE-RARE | indirect | Dual-source, not beyond farm ceiling. | NEEDS_PRICE | |||
| DEV-RES-EVO-STONE-LEGENDARY | DevProduct | Resource | RES-EVO-STONE-LEGENDARY | indirect | Dual-source, not beyond farm ceiling. | NEEDS_PRICE | |||
| DEV-RES-ESSENCE-PREMIUM | DevProduct | Resource | RES-ESSENCE-PREMIUM | indirect | Dual-source, not beyond farm ceiling. | NEEDS_PRICE | |||
| DEV-RES-TALENT-BOOK | DevProduct | Resource | RES-TALENT-BOOK | indirect | Dual-source, not beyond farm ceiling. | NEEDS_PRICE | |||
| DEV-RES-TALENT-RESET | DevProduct | Resource | RES-TALENT-RESET | indirect | QoL/reset; keep farm path. | NEEDS_PRICE | |||
| DEV-RES-SUBSTAT-REROLL | DevProduct | Resource | RES-SUBSTAT-REROLL | indirect | Sink support, no pity bypass unless designed. | NEEDS_PRICE | |||
| DEV-RES-SUBSTAT-LOCK | DevProduct | Resource | RES-SUBSTAT-LOCK | indirect | Sink support, cap blank. | NEEDS_PRICE | |||
| DEV-RES-TRAIT-GEM-COMMON | DevProduct | Resource | RES-TRAIT-GEM-COMMON | indirect | Boss-drop still primary prestige source. | NEEDS_PRICE | |||
| DEV-RES-TRAIT-GEM-RARE | DevProduct | Resource | RES-TRAIT-GEM-RARE | indirect | Boss-drop still primary prestige source. | NEEDS_PRICE | |||
| DEV-RES-TRAIT-CHANGE | DevProduct | Resource | RES-TRAIT-CHANGE | indirect | Source not fully chot. | NEEDS_PRICE | |||
| DEV-KEY-I-LIMITED | DevProduct | Key | KEY-I | indirect | Convenience only if owner allows. | PLACEHOLDER | |||
| DEV-KEY-II-LIMITED | DevProduct | Key | KEY-II | indirect | Convenience only if owner allows. | PLACEHOLDER | |||
| DEV-KEY-III-BULK | DevProduct | Key | KEY-III bulk | blocked | no_bulk. | BLOCKED | |||
| DEV-KEY-IV-BULK | DevProduct | Key | KEY-IV bulk | blocked | no_bulk. | BLOCKED | |||
| COS-HERO-SKIN-TEMPLATE | Cosmetic | Cosmetic | Skin/cosmetic | none | Visual only. | PLACEHOLDER | |||
| COS-MECHA-SKIN-TEMPLATE | Cosmetic | Cosmetic | Mecha cosmetic | none | Visual only. | PLACEHOLDER |
Blocked Direct Sales
| blocked_idblocked_id | targettarget | reasonreason |
|---|---|---|
| BLOCK-HERO-DIRECT | Hero/Mythical/Secret direct sale | Canon blocks direct hero power sale. |
| BLOCK-SET-DIRECT | Set Card direct sale | Set is season account progression, not shop card. |
| BLOCK-SEAL-DIRECT | Element seal direct sale | An he comes from burn/convert economy. |
| BLOCK-RITUAL-BULK | Large direct ritual resource sale | Must preserve map/boss/chest/fusion loop. |
| BLOCK-COMBAT-CAP | Extra hero/Mecha combat cap | Preset allowed, combat cap increase blocked. |
Thuật ngữ gameplayGameplay Terms
Canonical Gameplay Terms
| term_idterm_id | canonical_termcanonical_term | approved_aliasesapproved_aliases | deprecated_or_blocked_aliasesdeprecated_or_blocked_aliases | notesnotes |
|---|---|---|---|---|
| TERM-HERO-CARDS | Hero Cards | Non-season Hero Cards | claimable hero total 120-180 | 150 non-season hero pool = 126 core elemental non-secret + 24 Season 0 Secret Phong Than. |
| TERM-CORE-HERO | Core Elemental Hero | Hero phổ thông, base hero card | treating all 150 non-season heroes as core | 126 non-secret heroes, 6 elements x 21 each; per element 6 Rare, 6 Epic, 5 Legendary, 4 Mythical. |
| TERM-PHONG-THAN | Secret Phong Thần | Secret, Phong Than Secret | short IDs S01/S02/S03/S04 as canonical | Canonical Secret ID pattern `S##-SECRET-##`. |
| TERM-MYTHICAL-SEASON | Mythical Season | Season Mythical, Mythical mùa | plain M01..M12 for future seasons | Current S01 M01..M12 are active aliases only. |
| TERM-SEASON-CODEX | Season Codex | Set Cards, Collection/Set Cards, Codex | Set combat item | Account flag collection, not combat unit. |
| TERM-SET-SLOT | Set Slot | Codex slot | Set Card item combat | One slot per Mythical season. |
| TERM-MAP-REGION | Map Region | Vung, Region, Map, 6 vung dat | infinite world zone | Canonical node ID pattern `MAP-##`; 6 fixed regions. |
| TERM-ULTIMATE-MAP | Ultimate Map | Ulti map, final battlefield | elemental farm Map Region | ULT-MAP-01 Bach Dang Giang` is not part of `MAP-01..MAP-06`. |
| TERM-NIGHTMARE-PORTAL | Nightmare Portal | Portal mùa, NP | dungeon if not mapped | One per season map. |
| TERM-KEY-CARD | Key Card | Key | Key creates hero | Opens matching chest tier. |
| TERM-CHEST | Chest | Rương | Chest creates Secret directly | Drops ritual/map resources. |
| TERM-RITUAL-RESOURCE | Ritual Resource | Nguyên liệu nghi lễ, ritual mat | direct Secret material sale | Used for Fusion cost. |
| TERM-RITUAL-GROUP | Ritual Group | RITUAL-Sxx group | concrete resource ID | Abstract season group. |
| TERM-FUSION | Fusion Secret | Fusion, công thức Fusion | summon Secret | Uses 3 Mythical + condition + ritual group. |
| TERM-FUSION-FORGIVENESS | Fusion Forgiveness | Ân xá Fusion, forgiveness | extra Secret copy | Exact behavior still open; count 1 use/season locked. |
| TERM-FUSION-QUALITY | Fusion Quality | quality roll, chất lượng Fusion | extra Secret quantity | Definition empty. |
| TERM-LOOT-ROLL | Loot Roll | roll phụ, bonus loot roll | guaranteed drop unless specified | SET-EFF-C1 is +1 roll. |
| TERM-RESOURCE-CARDS | Resource Cards | resource economy | Key Cards included in 280 | Key Cards are separate. |
| TERM-DO-AN | Độc Ấn | Do An, Poison Seal, omni-currency | Shadow seal, Ảnh Ấn | Exchange rate empty. |
| TERM-SEAL | Ấn hệ | Element Seal | direct-sale currency | Comes from burn/convert economy. |
| TERM-BURN-DUPLICATE | Burn Duplicate | burn thẻ dư | recycle without seal output | Seal points partly locked. |
| TERM-MAP-CURRENCY | Map Currency | Currency map | global soft currency if not specified | Group still open. |
| TERM-MECHA | Mecha | Mecha Tower | combat hero slot | Battlefield-system tower, combat cap 3, not a Hero slot. |
| TERM-MECHA-PART | Mecha Part | MECHA_PART, module, part | signature ulti replacement | Only modifies Mecha stats/behavior/ulti params; never replaces signature ulti, archetype, or Hero identity. |
| TERM-MECHA-PRESET | Mecha Preset +1 | Mecha loadout slot | extra combat Mecha slot | Paid QoL only; never adds combat Mecha above cap 3. |
| TERM-TEAM-PRESET | Team Preset +1 | Slot Team+1 legacy | extra combat unit | Rename locked; never adds combat unit above cap 9. |
| TERM-MINI-BOSS | Mini Boss | miniboss | Boss lớn | Key I/II source. |
| TERM-BOSS-LARGE | Boss lớn | Large Boss, Boss Large | Mini Boss | Key III/IV source. |
| TERM-COOP-PVE | Co-op PvE | multi-lane PvE | PvP/trading | Values empty. |
| TERM-BOND | Bond Resonance | Bond, resonance | trait slot | Cross-hero relationship effect. |
| TERM-TRAIT | Trait | Trait Khai Mở, innate trait | base stat profile | Existing values stay in trait specs until normalized. |
| TERM-STATUS-EFFECT | Status Effect | status, debuff, buff, CC | trait category | Numeric details empty in central schema. |
Function Equivalence Rules
| equivalence_idequivalence_id | canonical_functioncanonical_function | equivalent_termsequivalent_terms | not_equivalent_tonot_equivalent_to | rulerule |
|---|---|---|---|---|
| EQ-SET-CODEX | Season collection progress | Season Codex; Set Cards; Collection/Set Cards | combat card/item | Use `Season Codex` in new docs when describing system. |
| EQ-TEAM-PRESET | Saved team loadout slot | Team Preset +1; Slot Team+1 legacy | team size +1 | Never describe as extra combat unit. |
| EQ-MECHA-PRESET | Saved Mecha loadout slot | Mecha Preset +1; Mecha loadout | Mecha combat cap +1 | Never describe as extra combat Mecha. |
| EQ-RITUAL | Fusion material group | Ritual Resource; Nguyên liệu nghi lễ; RITUAL-Sxx | concrete rate/amount | Amount belongs to cost. |
| EQ-DO-AN | Omni seal currency | Độc Ấn; Do An; Poison Seal | Shadow/Dark seal | Exchange percent empty. |
| EQ-BOSS-LARGE | Large boss source | Boss lớn; Large Boss; Boss Large | Mini Boss | Used for Key III/IV. |
| EQ-MAP-REGION | Fixed PvE region node | Map Region; Vung; Region; Map | endless new world zone | Use `MAP-##` in planning fields and display label separately. |
Blocked Name Reuse
| blocked_nameblocked_name | blocked_reasonblocked_reason | correct_usecorrect_use |
|---|---|---|
| S01` as Secret canonical ID | Collides with Season `S01`. | Use `S01-SECRET-01`. |
| M01..M12` for future seasons | S01 active alias only. | Use `S##-MYTH-##`. |
| Slot Team+1 | Implies extra combat unit. | Use `Team Preset +1`. |
| Mecha Slot +1 | Implies extra combat Mecha. | Use `Mecha Preset +1` or `Mecha Loadout +1`. |
| Set Card` as combat item | Set/Codex is account progress. | Use `Season Codex slot`. |
| Key creates Secret | Key only opens chest/resource loop. | Use Key -> Chest -> Ritual -> Fusion. |
| Bach Dang` / `Bach Dang Giang` as MAP-06 or elemental Map Region | Ultimate map is not one of the six elemental farm maps. | Use `ULT-MAP-01 - Bach Dang Giang` for future final battlefield; use `MAP-06 - Spirit Citadel of the Hundred Gods` only for the Poison region. |